The Divinity Developer Explains Its Implementation of Generative AI for Next Divinity Game
The team behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its upcoming project, generating significant hype within the industry. However, subsequent statements from the studio's lead designer have introduced nuance to the narrative, touching on the team's philosophy toward machine learning.
A Tool for Ideation, Not Replacement
In a latest statement, the studio's founder detailed that the company is employing AI technology for particular preliminary purposes. These include developing presentation materials, producing initial artistic references, and writing temporary dialogue.
Importantly, Vincke made clear that the final content in the game will be authored entirely by human writers. "Larian is writing all the content in-house," he stated.
Larian is constantly expanding our pool of writers and are busily putting together writing teams.
Since visual development is being explicitly mentioned — we currently have twenty-three concept artists and have positions available for further talent.
Everything we do is incremental and aimed at enabling creatives to spend greater focus on the creative process.
Every ML tool used well is a boost to a creative team workflow, not a replacement for their skill.
Tempering Reactions with Clear Intent
The admission of employing this technology at first generated concern among a segment of the player base. In response, Vincke issued additional detail on online platforms.
"We use machine learning to gather inspiration, similar to we use search engines and reference books," he wrote. "In the initial brainstorming phase we use it as a simple sketch for structure which we then replace with authentic illustrations."
He added, "We've hired talent for their inherent skill, not for their ability to execute what a machine suggests."
Key Areas of AI Integration
Vincke had earlier outlined the studio's focused method to this technology, grouping its use into key functions:
- Handling Monotonous Jobs: This includes motion capture cleaning, voice editing, and technical processes like retargeting animations.
- Fast-Tracked Experimentation: Using systems to speedily create simple mock-ups of mechanics to validate concepts ahead of expensive development.
- Future Potential for Gameplay: Exploring how machine learning could one day enhance emergent reactivity, specifically in creating unforeseen permutations in a complex RPG.
He clearly noted that central narrative areas — including music composition — are not fields where the company is replacing artistic talent. In fact, Larian is actively hiring in these precise roles.
"Larian is not releasing a game with any AI components, and we are certainly not planning on trimming down teams to replace them with artificial intelligence," Vincke concluded.